Saturday, November 26, 2011
DFC and DFC and DFC
For years now I've wanted to broaden my programming ability by making something actually useful to me. For awhile it was a spell planner for the recreation of Magestorm an FPS RPG from Mythic Entertainment, but that was only mildly useful and needlessly complicated for the medium I wanted to polish my skills in compared to other, better ways to do it. Then there was a replacement program for D&D e-tools, a piece of software used to create D&D characters that was horribly designed and became more and more bloated the more modules you added (details from other books). Plus the overall project would have been huge if I wanted to do it right. I have finally decided on one that I think I can pull off and will have lots of fun with because it is essentially a recreation of the first real game addiction I ever had, Darkness Falls: The Crusade. It's a MUD also made my Mythic Entertainment in the 1990s that drained away a ton of my free time for about 5 years and was part of the inspiration for Dark Age of Camelot. Theres not a lot of actual graphics outside of the basic program GUI that needs making, which is probably my biggest weakness since I have no graphic arts skills, period. Content-wise, almost all of the game is in my head with the exception of exploration areas which are completely a creative element as opposed to mechanics and programming. The best part is I get to make changes to the game that I always thought needed to be made but that the staff never implemented, essentially like a WoW player having his own say over how the game is updated. The best part, my favorite character name I used in the game, "Draken", named after my cat from back then, "Drake", with a little effort can be reworked to my own parodical twist on the new games name, "Drakens's Falls: The Crusade." Okay, off to work!
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