Friday, July 27, 2012

Bone Bone Bone Bone Bone

Earlier tonight Niteninja and I were discussing random stuff with no real impact on the world, like we always do, and he jokingly suggested that we give Skeletons a "bone" attack so that skeletons could "bone insertplayernamehere" or "bone vixen."  Loving infantile jokes such as this as much as I do, I ran with it.  One of the biggest problems I had as I was reverse engineering the mechanics and balancing all the realms of Darkness Falls: The Crusade was what race/guild would be the best fit for an archer.  I did not think giving it to vampires was very fair as both guilds will have plenty of toys to play with, while wolves do track, ranged attacks are pretty much the exact opposite of how a werewolf would normally fight.  As it was, giving it to the CoX demons meant it would conflict with their melee attacks.  Bael-elves are pure casters, so they were out of the question.  Zombies, while fairly screwed in DFC, are already set to have some really bitching fun (bite attack akin to lizardman breath attacks), so I was basically left with Imps.  Imps, while physically weak (Niteninja's primary disagreement with me on it), were also not really a combatant you'd find in your face, making ranged shots and sniper shots a bit more logical.  So it sat like this for almost a good 4-5 months now, until tonight when Niteninja made the joke.  As of tonight, I have made the decision that the evil realm volleyer/ranged race/guild will be a second skeleton guild and it will no longer be a second imp guild.  The skeletons will have an attack command known as "Bone" that is functionally identical to the ranged style commands like "fire."  Here are examples of how the text would look:

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fire anubus

Jagorn releases a flaming arrow that pierces Anubus's side, setting him ablaze.
Anubus is now burning!

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bone anubus

Masterpuppet rips off a femur, loads it into his bow and fires it at Anubus!
Masterpuppet's flaming bone flies through the air and plunges into Anubus!
Anubus is now burning!

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Everything will be functionally the same, stats/special effects determined by the bow used to bone the target.  It is a relatively easy thing to alter in the code, in case it ever gets old I could swap it out in no time.  I'll also have to figure out what else to give this second skeleton guild.  Gnolls and Rangers both have more than just their bows and volley so in the name of balance, skeletons would need something more as well.

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