Wolves were always one of my favorite classes. I'm a fan of the idea
behind the berserker type of fighter and the shapeshifting ability is
just the cherry on top for me. My largest non-good realm character was
a level 35 wolf named "Ultimatemooo" and I can't really remember why I
stopped playing him. Anyway, as I have elaborated in the troll post, I
have made a strong attempt to re-implement berserk and make it useful at
higher levels and not really a death sentence. The theoretical method
for calculating berserk is to take half of the berserk skill and add it
to the weapons skill, while taking the same % off of defense. Having
run a few simulations, PVPwise, using berserk does provide a significant
damage increase and the defense decrease isn't so damaging that the
wolf is killed by a random level 1 town npc, which I remember happening
more than once in DFC.
As for shapeshifting, I
initially wanted to keep it as a skill, and have the damage related to
the shapeshifting skill % but that doesn't seem feasible for various
reasons. Instead it seemed easier to implement it as a spell casting
ability. If I recall correctly, blood coven vampires had spells to
shapeshift themselves into bats and I remember more than once staff
using spells to shapeshift themselves and targets. I mentioned in
previous posts that monks and gnolls forms were less diverse and fewer
in number. Monks and Gnolls operate in their forms with only one real
choice, their highest level form. To use any other form would be
stupid. Wolves, being the natural shapeshifters they are are given a
much more diverse setup.
First tier of forms:
2) Physical damage, single attack
7) Earth damage, single attack
11) Cold damage, single attack
Second tier of forms:
16) Physical Damage, chance of attack being a double attack
20) Cold Damage, 10% stun chance
25) Earth Damage, 10% fatigue damage chance
30) Fire Damage, 10% chance for a second attack
Third tier forms:
35) Physical damage, 100% double chance
40) Cold damage, 25% stun chance
45) Earth damage, 25% fatigue damage chance for a second attack
50) Fire damage, 25% fire damage chance for a second attack
Each
tier's forms have the same basis for damage and defense values meaning a
level 50 wolf in any of the third tier forms will get the same
usefulness from them.
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