Goblins:
Not much to tell here. Chainmail is the "favored" armor, they still have their bombs that they get every 10 levels or so. I might slip in parry at somepoint since it makes sense they'd be a somewhat defensive fighter, but at the moment they don't have it. Currently they do have sneak since they are so small. SURPRISE! BOMBS! being the idea behind that.
Trolls:
Trolls aren't a terribly complicated class. Berserk, Pummel, 2 handed weapons in 1 hand and off the charts strength. I'm not sure how to exactly describe the method I did for stat layouts and how much bonus each race gets from how many points in what stat, and how that progresses from low to high, but initially it involved 7 levels. Very Bad, Bad, Weak, Average, Better than Average, Good, Better than Good. I had based a lot of these off of various stats I saw in logs I found across the internet with a little guestimation. Each rating had values (-4,-3,-2,-1,1,2,3) and each class had ratings assigned to each of their stats based on what they were good in. Take for example, a tamian:
Strength: Good (2)
Constitution: Bad (-3)
Agility: Good (2)
Dexterity: Good (2)
Intelligence: Better than Average (1)
Wisdom: Better than Average (1)
Total: 5
Tamians were designed to be versatile and able to do just about anything, but not be overly excellent in any one thing.
Then I came to Dwarves and realized, when I compared it to my Dwarf Paladin's stats, that "Better than Good" strenght wouldn't cut it. So I made "Super" and having taken another look, I went back and adjusted some of the other races to have the Super trait, like Elves with Intelligence and Halflings with dexterity. Then I got to chaos, and Trolls and realized, the highest possible bonus for a 20 str on super, doesn't even come close to the original DFC bonuses. So I created Super.ii. Which, after calculating it out, STILL didn't come close. So I created Super.iii which finally seems to have hit the mark. I couldn't remember for sure what armor they used before, possibly chainmail, but I upped them to plate. The changes to Berserk should make it a much more useful skill and a little more viable for hunting.
Just a side note, each of these "levels" are at equal increments between each other, so there is a uniformity to it and super.ii and super.iii actually have two of these increments between each of them so I suppose technically they should be super, super.iii, super.v. I'll lay out the mechanics of it after I'm done with all the race/class posts.
Trolls used to have melee, not pummel. Afaik, pummel was reserved for zombies.
ReplyDelete(Not saying they should have melee in your remake, just mentioning it for the sake of reminiscing.)
Oh, and they used to wear chain, which I suppose was to make up for their huge amounts of health. But considering there were very few high level trolls (at least by the time I quit) changing them up seems like the way to go.
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