Lizardmen haven't really changed, but like a few of the other unique skills it took time to come up with a good algorithm to mete out proper damage throughout the levels for Lizardbreath. It did prove very fruitful when dealing with something new and fun Masterpuppet and I came up with for another class, though. It will remain on a 7-ish second timer and the damage is increased over typical weapon attacks, to make up for the increased timer. Of course they will keep double and whether they had it or not before, they will have parry.
Orcs presented a problem, and still kind of do. I have designed some spell lists that initially cover most of the healer class basics. I have absolutely no frame of reference for orcs buffs and very little with offensive spells. Their skills and makeup are similar to priests, and if I'm not mistaken that does improve their hunting ability compared to what it was before.
Just to clarify, breath was a 7 second, secondary timer. Secondary as in you had to wait 7 seconds to breath again, but you could attack/move again before those 7 seconds were up.
ReplyDeleteYup, I remember. ^_^
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