Rangers are the first class with spells that I don't have enough experience with to remember their spell lists in good detail so it was interesting trying to recreate them. Pretty much everything else is the same. Ranged, Volley, track, etc, and I think I got the points setup right. As for the spells, I remembered pets, some basic "nature lore" type stuff, which would be personal buffs and self heals and glyphs as alarms. Rangers are also the beneficiaries of the balancing effects. One of the big things that chaos had over everyone was wards, ogres had good reason for the power ward, with their lower overall power capabilities, but frankly, giving them to a single realm was really tipping the balance, at least if Chaos ever rallied in numbers. I didn't want to put all of the wards in one place, and it just seemed natural to put healing and refresh "glyphs" with Ranger's already having the alarm glyphs. Additional note, Ogre wards are still better than the other two realms versions and Ogres/Necros/Wizards all have same power regeneration capabilities.
Tomorrow: Wizards
if only I hadnt lost all my logs :D
ReplyDeleteI would be glad to help with the bits and pieces I remember about Ranger spells.
The Woodslore line of spells:
* Heals (something about swirling leaves, cant remember details, only that it was a really nice mental image in the description)
* Fatigue regen (described as a refreshing breeze kinda thing, liked it a lot too)
* Barkskin (armor spell)
* glyphs (alarms, traced into puddles of water)
I dont quite remember if there were other kinds of spells in the line anymore.
Wards for rangers... sounds damn cool to me.