Wizards presented a real problem. I knew exactly where their points were, but I never had a great understanding of how tap factored in to damage done so I had to completely rework it myself through testing. In fact, tap, backstab and berserk were probably the three skills i spent the most time working on when figuring out the balance between everything. What I came up with was a multiplier effect. Base 200 damage with 100 tap is 400 damage, base 100 damage with 200 tap is 300 etc with max tap being your tap skill * 2 (200% in tap, 400 max). This may sound like its more costly on power, but I should point out again, every realm will have some form of power ward/rune/glyph to counter it. The other problem was spells. Wizards have a TON of spells and I had a list of none of them. I did have a 45ish wizards in DFC, so I could vaguely recall some, but a lot of it I had to make up. This did give me a chance to balance things out between the tappers though. I remade the spell lists to have similar spells at similar levels across classes. I also worked in the remaining wards for good realm (Lethargy, power, anti scry, magic, combat) all at level two except for power (4).
Edit: Thanks to an anonymous tipster, that is, anonymous because I have no idea who he was in game, I snagged the old help file that had a rudementary list of spells in the game prior to many of the updates. It is definitely going to help iron things out.
http://www.angelfire.com/games3/xyzn/spells.html
ReplyDeleteOhhhh sweet, I remember Xyan XD
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