With craftsmen I didn't do a whole lot of changing anything, the only really unique battle skills/items are parry, which is kind of one dimensional, and their golems. Most of the work done with crafties was consolidating item/weapon/armor creation lists. If I recall, before, there were lists for each type of armor, maybe more than one for weapons too, I cannot remember. The updated version is based on tiers of 10 levels. Each tier (ex level 1-10) deals with one specific type of item (ex boots,gloves,leggings, helm, shirt etc) Within those 10 levels are where the difference in material lies, cloth, leather, studded, chain, plate. There are also a cloth and leather cloak mixed in as well. Weapons follow a similar patter. Crushing, Slashing, Thrusting, Ranged, Shield etc. Right now I have all of the armor enchantments and weapon infusions in their own lists, but at sometime int he future I'll probably split them off to be specific to craftsman/goblins/demons. I suspect it would be too easy to get full set of gear that has resistance to everything on it if all realms had access to all protections. Walls and Catapults/Ammo are currently equal for all realms. The slight differences each realm had in DFC were good in theory but, particularly with walls, I don't think it panned out terribly even. There is nothing saying I can't change that back though, and it isn't out of the realm of possibility. I did level a crafty to around high-30s and had GM for awhile, so I remember how stupidly hard to get some rather inconsequential components for enchantments and such were. With that in mind some of the lower required components will obviously be much more available, while the components for the higher level items will be fittingly rare. In particular, I'm tossing around the idea of having a temporary bonding enchantment. It would last for some amount of releases of the character, and would require a rather large number of rare items. Keep in mind that that is just an idea and may never actually be implemented. Finally, I remember wearing plate as a craftie on DFC, goblins having chain, but chain sucked so they often wore studded leather, and CoX being Studded/BH being leather. I've bumped crafty favored armor down to chain though. It seemed more fitting. If you're constructing things on the battlefield, you're going to want a little more flexibility than plate would offer, plus too many plate wearers can just get silly.
Side note: I've finished my final program for the class I am in 5 days earlier than the due date. All I have left to do is study for the quiz and final exam and I'll be done and begin working on programming this again instead of sitting around and making these posts while I take breaks from programming my assignments for class.
I'm not sure if it would offer any information you don't already have, but here's the link to the only webpage I know of regarding Craftsmen in DFC.
ReplyDeletewww.angelfire.com/games3/smithsunion
If you need any input I'd be glad to help, I had a Halfling Craftsman to level 55 (pre-double skill, pre-golem)
A Dwarf Paladin to level 66, and a Halfling Rogue to level 63. I'd be happy to assist in any way possible.
delvdfc@hotmail.com